
Frood Frooster
EVE University Ivy League
0
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Posted - 2012.03.22 15:54:00 -
[1] - Quote
Didn't read the whole thread, so I am already sorry for double suggestions.
Docking games Introduce a module that prevents docking (maybe using a gate as well) or give that effect to warp scramblers and/or disruptors. Even giving this effect to scripted HICs only would be a start.
EW - Different sized ewar modules, small/med/large/Xlarge with different strengths This leaves room to introduce specialized ewar ships above cruiser size for all races. This might also be an option to balance capitals by not giving them partial immunity to ewar but a very high anti-ewar strength which only very high ewar strength modules have a chance to break.
- A low slot support module for all ewar modules. Right now only the ECM has the SDA. Either remove the SDA or give the other ewar an option to increase their ewar capabilities at the cost of tank. SDA working for all ewar would be fine for me.
Scripts - Scripts for points Instead of tackling being quite simple right now (pointed - not pointed) a warp core strength for each ship could be introduced. With different sized tackling modules (small/med/large/Xlarge) having different tackling strengths, tackling would become more complex. As this would in the end lead to less ships tackled, one could introduce scripts for tackling that either boost range or strength at the cost of the other. Have skills adding tackel strength/warp core strength. Now tackling drones adding to tackling strength might become viable. With different ships having different warp core strenghts, maybe even bubbles should have different tackling strengths.
- Scripts for webs. I am thinking along the lines of 50% bonus for 50% malus. Super long range webs might pose a problem but should be balanceable with targeting range and stacking penalties. Super strong webs should be balanceable by the limited range. This would bring some interesting choices in 1v1s as well as in fleet fights.
- Scripts for hardeners Not sure on those but it might be an option as long as they have some serious drawbacks (time to switch and/or effect).
Heat T3 modules which take extra heat (Gasp, I know: super fancy idea. No one thought of that I bet).
Turrets signature resolution Right now all turrets of the same size have the same signature resolution. Balance turrets by giving them a slightly different signature resolution (e.g. lasers > projectiles > hybrids). This might bring some diversity into PvP as well as PvE combat. Make it only a slight bonus/malus like maybe 10% but still.
Meta, faction, deadspace items Introduce meta, faction, deadspace and officer levels for items that dont have them right now. There are plenty items that have only up to meta level 5. Some even don't have meta 2-4. If the Eve economy would work, people would make billions inventing/building meta items for like salvagers, DCUs and such.
Vanity BPOs Give us useless items that we can build. Heck, sell the BPO via the Aurum store if you want but give me the option to make towels. |